Program:
Download GBAMP Skinner program
Download GBAMP Skinner Source Code (for VC++)
Examples:
Make BACKIMG using combined bitmaps
Make BACKIMG from 12 separate bitmaps
Images used in default skin
Images used in e10 skin
GBAMP Deskinner:
Download GBAMP Deskinner program
Download GBAMP Deskinner Source Code (for VC++)
BACKIMG file format:
Check this document for all the information I managed to reverse engineer from the file.
Suggestions, tips and enquiries to my email address, on the main page.
This is a tool for converting a bunch of bitmaps into a BACKIMG file for use on the Gameboy Advance Movie Player (GBAMP).
If you are using a GBAMP firmware version of e10 or less it will only show 5 icons. If you want to create skins for this version, change the FirmwareVersion to e10 in the BackImg.ini file. Since the icons used are different, Menu_Icon_Image and Menu_Icon_Game are not used. You can remove these lines if you wish. You will need to add an entry for the About icon, in the form of Main_Icon_About = "Main_Icon_About.bmp" , 0, 0, 64, 64. For an example of the files used to make an old BACKIMG file, use GBAMP Deskinner to deskin one of the skins already available or download SkinData_e10.zip.